Economy Boost - because even money sometimes needs steroids

Page 1 of 2 1, 2  Next

View previous topic View next topic Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Wed May 21, 2014 4:46 am

I think the easiest way to boost the economy is not to focus on the more money, but focus on the reason to have money.

Currently we have money to start towns, buy plots, outposts, etc. Yes people complain about how tough it is to get rich, and possibly more money from mobs would be good, perhaps a random chance of 0-20 coin per mob would lead to more spending.. But why buy things you can just get yourself with no effort?

I call for speciality items, a while back a guy joined the IRC who makes custom items for his server and they have a month by month run, special arrows, special picks.
Maybe a rare item shop, with money going back into the abyss, would be the way to even out the extra money. You could charge crazy amounts for epic loot or just sell +1 arrows for a decent price.
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Wed May 21, 2014 5:49 am

This is true, but it means the ultra rich don't just keep all the moneyz.

My best advice to players who want to earn big bucks from the richer folks is to sell epic items.

I'd buy swords/armour sets with good enchants. Nobody really sells such, I've tried to stockpile but it's tough.. haha
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Wed May 21, 2014 8:35 am

Sounds good! Looking forward to it, I wanted to make a chest full of sharpness II iron swords to sell to noobs, but it didn't work out..
Stupid unpredictable enchant system. Roll on 1.8!
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Thu May 22, 2014 5:37 am

Nope



10:29 Zak|Werk We used to have a casino
10:30 Zak|Werk People already pay each other for work, their word is enough IMO
10:30 Zak|Werk I am against anything that needs the admin to back it up by threat
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by krof on Thu May 22, 2014 7:01 am


krof

Posts : 12
Street Rep : 2
Join date : 2014-04-28

Back to top Go down

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Thu May 22, 2014 9:02 am

Had lunch with RawTeeth, discussed our issues.

Here we go, firstly I will say:
- This is becoming more about general boosting of server rather than specifically boosting the minEconomy.

- Other MC players seem lazy, selling cobble is too much work, perhaps a keystroke / cmd to sell cobble rather than a chest shop? (Easy or hard to do? Much faster mining for coin)

- Combining the ideas of more war & more money, how about a method of taking money from other town's/nation's banks? Down to say 10% cap minimum. Perhaps a mandatory town bank plot(s) inside which there are blocks of obs. which once broken by an invading force grants coin to the invaders town. (Requires alot of work obviously, sounds very fun to me)

- Capture town plots, they become wilds for the town under attack & add to the invaders town plot total, very different to our current system, perhaps only 10% town plots set like this. (I believe this is similar to a system within towny already? Or used to be? It's obviously not what the bigger/older towns want, we all love our buildings too much, but maybe the buildings stay protected just chests open, leading to a centralised inventory set of plots. I don't want goods raided at all)

- Capture the XYZ, have a mandatory town plot in every town, in which a Flag block or some such, must be broken and returned to the opposing teams flag plot, thus granting some boost/money/reward. Epic tools/weps/armour. (Easier than the Town-Bank idea, I like this one most)
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

Re: Economy Boost - because even money sometimes needs steroids

Post by LlmDl on Thu May 22, 2014 5:30 pm

Ok, so today I sat down and coded some more configurable death-costs into Towny.

As of now we use a separate plugin that takes 3% of a players money and gives it to their killer.

What is now possible is for a victim's town and nation bank to also suffer a fixed amount or a percentage.

What I spoke about with Zakerius this morning was the following:

- Nation banks would take a hit (probably 1%,) when one of their members is killed. This would be on top of the 3% of their personal holdings.

- Town banks would not take a penalty, making it impossible to destroy a town via constant pvp.

- The result would be higher money payouts from pvp kills and money being taken from the largest banks, the nations'. This isn't new money, it is money that is largely unused. (No inflation created.)

- Why would anyone invite a town to join their nation if it just cost them money? This would be counteracted by giving townblock bonuses to towns within a nation. More residents in the nation means more townblocks for all the towns in the nation. This would make a nation leader co-dependent upon the towns in their nation, kicking a town out would also cause a decrease in claimable townblocks and mayors that leave their nation would also see a drop in claimable townblocks.

This isn't something that we will definitely implement but it could do a few things:

- Makes PVP more desirable/profitable. (You guys wanted more war/fighting/money.)
- With personal and nation money up for grabs there would be more incentive to put your money into bought blocks. (Could be the impetus of user-backed banks.)
- More money moving out of the hands of the richest. (More money in circulation without needing to create it brand new.)
- Doesn't cause inflation as the money already exists.
- Lessens the stress mayors feel over paying for land. (They are not dipping into the buy-townblocks-from-llama fund as early.)
- Shouldn't result in any nations going bankrupt.
- Might foster greater cohesiveness between nations and their towns.


Please continue with all trains of thought as well as discussing the idea contained in this post.

Edit: here are the current balances of the nation banks:
Boreen 5976
Nerdheim 5934
Reclamation 3702
Bootstraps 3692
Hempshire 3460
Kings Landing 1626


Last edited by LlmDl on Thu May 22, 2014 9:48 pm; edited 1 time in total
avatar
LlmDl
Admin

Posts : 29
Street Rep : 0
Join date : 2014-04-28
Location : Eris, Erisia

http://llamadeal.dyndns.org

Back to top Go down

Re: Economy Boost - because even money sometimes needs steroids

Post by krof on Thu May 22, 2014 5:51 pm

23:48 < mu> 1: bank
23:48 < mu> 2: if you die, you lose your cash on hand, because you should have put it in 1: the bank
23:48 < mu> 3: public works programs like building the subway. contract work
23:49 < mu> 4: daily/weekly/monthly competitions of all sorts
23:49 < mu> 5: gambling
23:49 < mu> 6: prostitution (of Scrumpulate's ass)

krof

Posts : 12
Street Rep : 2
Join date : 2014-04-28

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Fri May 23, 2014 7:37 am

I love the sound of the new PVP additions, I think 1% of town banks sounds good, could make it higher for some event days?

I'm looking forward to seeing how it changed folks raiding each others towns for kills.
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Sat May 24, 2014 2:51 am

I agree with the unlock in Erisia, also 2% seems fair enough to me, could even do 5% though that makes it harder to imagine someone wanting to stay fighting for long.

One major issue with raising it past 1% is that after one or two deaths I'd be unlikely to leave the safety of my bunkers, where as usually I'd just fight until all the fun was had.

I will work on my portal room today and invest heavily in portals for my nation, on an aside.
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

Re: Economy Boost - because even money sometimes needs steroids

Post by LlmDl on Sat May 24, 2014 8:27 am

Death chests will continue to lock in Erisia and continue to unlock after 8 hours. Its not only the nation-bank-theft I'm proposing, a player would still drop 3% of their worth, plus the 1 or 2 % of their nation-bank.

avatar
LlmDl
Admin

Posts : 29
Street Rep : 0
Join date : 2014-04-28
Location : Eris, Erisia

http://llamadeal.dyndns.org

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by LlmDl on Sat May 24, 2014 8:47 pm

Here's a list of the perks of PVP as of now:

- 3% money
- more mcmmo skillups than PVE
- player heads for collecting/trading for bounties
- full inventory after 8 hours in Erisia/Nether
- full inventory immediately in Ternion

If you pvp'd and cared about the inventory you'd be hunting Ternion players.

PVP isn't disabled in any towns except eris (the city not the world) and the ternion spawn island.

Ternion will continue to be the only world where death chests do not lock.
avatar
LlmDl
Admin

Posts : 29
Street Rep : 0
Join date : 2014-04-28
Location : Eris, Erisia

http://llamadeal.dyndns.org

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Mon May 26, 2014 1:48 am

Dirt & sand I am against, but a gravel shop sounds fine, there are more limited pockets.
I mean, you could add dirt/sand for 0.1 coin, but easier to just not add them.

I am going to add a shop buying sand for 1 coin a stack I think, bored of gathering it myself.
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Zakerius on Mon May 26, 2014 4:25 am

I don't like the idea of any "standard", I just meant that extra shops for dirt/sand should be cheap if they did exist, and this would be pointless as the main challenge is hauling an inventory full to a chest shop, so you want the bang for your buck.
avatar
Zakerius

Posts : 58
Street Rep : 3
Join date : 2014-04-29
Location : Dublin, Ireland

http://llamadeal.dyndns.org/minigames.html

Back to top Go down

The author of this message was banned from the forum - See the message

Re: Economy Boost - because even money sometimes needs steroids

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum